The objective is to start in Logic where you left off in Finale, with your Component in MIDI data defining the tempo and tempo changes in a musical piece or track and sounds all present after you’re done importing… then you can go on and route "Effects" refer to changes to the sound using digital signal processing ("DSP"). Common effects include reverb, compression, delay, distortion, stereo field, noise reduction, and a host of other possible applications., send tracks around or replace them, etc. – all with vastly improved 1. Collection of individual tracks or parts 2. The process of adjusting relative sound levels, processing and placement within a sonic realm 3. The result of sonic recording and processing control over the Finale environment.
The short version –
- Save your Finale banks in the Aria player for use as multis in Logic.
- Open Logic and load your (first) saved A single multi-channel, multi-output instance of a virtual instrument in a digital music mixing environment into the Aria Player.
- Do the channel assignments and audio out selection for each instrument.
- Create more auxes to bring the instrument outs back into Logic.
- Add audio tracks as needed to receive audio from the auxes to burn the audio into the session.